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David Norris
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David Norris was born in Santa Ana, California and has lived in several cities across the United States. From an early age, he had a strong passion for music and a determination to study making him stand out as a musical prodigy amongst his childhood peers. In his early adolescence, David joined his elementary school band and chose to play the drums out of his love of Rock and Roll music. After three years of playing the drums David relocated with his family to the outskirts of Wyoming, twenty miles away from school. This prevented David from attending the mandatory recitals and concerts that he had often looked forward to, eventually forcing him to drop out of his school band. Living with three brothers and his parents in a small trailer without a drum set or the prospects of ever acquiring one, David felt deeply discouraged. He regained hope only after his father brought out an old acoustic guitar and attempted to play old gospel hymns. David would listen to his father with the guitar for hours at a time, patiently awaiting his turn. With this guitar, David learned his basic chords and gradually began to excel. His father noticed his son’s passion for making music and sat him down one afternoon and said, “If you can play me three songs that I can recognize, I may just buy you a guitar of your own.” Over the course of the next several months, David entertained his father for hours by playing dozens of classic Eagles, Beatles, Led Zeppelin, and Fleetwood Mac songs on the old nylon string guitar. David had nearly forgotten his father’s promise when one Christmas morning, David received the gift which would drastically change the course of his life: a beautiful cherry wood Fender Lead II with an amplifier. As the years went on, David went on to form several rock bands playing at parties and clubs. Although, he was fulfilling his childhood dream he one day realized that there was something essential missing; quality sound. This realization compelled David to buy a studio setup and to dedicate himself to studying the art of sound. After spending time with simple recordings of classics and eventually his own songs, David had cultivated a valuable talent that landed him a paying job on the road as a sound technician for three years. In this time of touring the country, David was recognized by a man who ran a professional sound company and was offered a job doing arena gigs. David suddenly found himself amidst his heroes working closely with acts such as Aerosmith, Yes, Stevie Ray Vaughan, and Linda Ronstadt. This experience inspired David to expand his professional realm to include producing and engineering acts in professional recording studios earning him the reputation throughout California as the leader in orchestrating quality demos and session work. In the studio, David finally found the element in which his truly unbridled creativity could flourish. He recorded his own music between clients and continued his pursuit for an even keener understanding of the art through learning and experimenting with many different instruments. David’s diversification did not end at the studio. He ventured into composing music for video games. He moved to San Diego to work for a company called Midway (makers of Pac-Man and Bali pinball machines) writing scores for Sony Playstation, Microsoft X-box, and Nintendo Game Cube ultimately landing the gamer’s choice award for most infectious soundtrack of 2003 for his work on Freaky Flyers. David moved to Nashville with his wife of thirteen years and two sons in the fall of 2003 to pursue his life long dream of becoming a successful songwriter. With his diligent work ethic and prolific songwriting, he has already landed two radio releases on gospel radio and a song on a compilation CD featuring James Taylor and Joe Walsh. Producing and engineering remains his main source of income, as David continues to work very hard on his pop country writing efforts as well as many other styles including his own style of music which he calls "Dross" (defined in the Webster dictionary as dross (dr s, drôs) n. The scum that forms on molten metal) with a project called Mouth that will be released in early April. Let's all hope that the first cut is the deepest.
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